Master
World 26
World 27
World 28
World 29
World 30
Classic
Casual
Casual 2

World settings World 30

» Guest access » Statistics

Settings
Game speed 1
Unit speed 1
Ability to demolish buildings Active
Morale Active (time-based)
Farm rule Inactive
Basic defense 20
Milliseconds Active
Fake limit Inactive
Research system Simplified research
Church Active
Achievements Active
Growing barbarian villages Active (up to 1500 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus active from 0:00 until 8:00 o'clock
Protection for beginners 5 Days
Max. ratio of attackers : defenders inactive
Flags Enabled
Units
Archers inactive
Scout system The scout can report troops, buildings, resources and foreign units
Paladin Active, skills can be learned.
Militia Enabled
Nobleman
Rising prices for noblemen Gold coins
Max noblemen distance 1000 Fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1
Configuration
Tribe member limit 30
Defeated opponents rankings Active, according to points
Account sitting Active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 60 days days within the last 120 days.
Free trade unrestricted
Select a direction Active
Victory requirements After 180 days, one tribe must hold at least 80% of the player villages for 10 days
Start date 2016-12-21
Version 32045 8.69

Unit overview


Unit Offensive strength General Defence Cavalry Defence Speed Haul
Spear fighter 503010 1 10 15 45 18 25
Swordsman 303070 1 25 50 25 22 15
Axeman 603040 1 40 10 5 18 10
Scout 505020 2 0 2 1 9 0
Light cavalry 125100250 4 130 30 40 10 80
Heavy cavalry 200150600 6 150 200 80 11 50
Ram 300200200 5 2 20 50 30 0
Catapult 320400100 8 100 100 50 30 0
Paladin 202040 10 150 250 400 10 100
Nobleman 400005000050000 100 30 100 50 35 0
Militia 000 0 - 15 45 - -

SymbolMeaning Explanation
Offensive strength The attack strength shows how strong the unit is during an attack.
General Defence the defensive strength shows how well a unit can defend itself against infantry units.
Cavalry Defence The cavalry defense shows how well a unit can defend itself against cavalry units.
Speed The speed tells you how many minutes this unit needs to cross one field.
Haul The haul tells you how much this unit can carry.

© 2003 - 2017 InnoGames GmbH · Impressum · Data privacy · Terms and conditions · RSS